Zombieville USA Lite
- Price: free ($0.00) In Apple Store
- Category: Games
- Updated: 2009-03-27
- Current Version: 1.0
- Size: 13.30 MB
- Language: English
- Seller: Kelli Bordner
- Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 2.0 or later
- © 2009 Kelli Noda
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** News Flash! **Have you played our other game, OMG Pirates!? Well there's a FREE version available now - check out OMG Pirates! Lite.*****************************Welcome to Zombieville USA!When your town is overrun by the walking dead, there&…..
Rated 4/5 based on 3 customer reviews.
Great game but needs additions to make it addictive
The iOS Gamer! write:
NOTE: This review is for the full game.
This review is from someone who has played the game numerous times already on all difficulties, and has tried out all weapons. This is also someone who thinks iDracula is more engaging and addictive, but would like Zombieville to be the same (Sorry I had to say it, especially considering that the other game is your competitor). Well simply put, I’m someone worth listening to. LOL! Anyway first of all, nicely done. The graphics are great. The sound is awesome. And the weapons are cool. But here’s the bad thing. I don’t see myself playing this over and over again. Maybe after a week or two, either I’d have moved on to the next great game, or at best I’d be playing Zombieville maybe once a week. The biggest reason is none other than low replay value. Well let’s face it, it does get repetitive; hence you need to spice things up a little and give more milestones/goals to the players. Here are my suggestions. Hopefully a few would be considered cause I really really like this game to get even better.
1. Introduce unlockable/secret character/s or outfits that can only be available once you’ve reached certain levels, and only at Normal or Insane difficulty.
2. More MAPS and more zombies (don’t just change their color): The first two places that come to mind are a mall and a hospital. The gameplay is still the same. The houses will be replaced by boutiques/shops and patient rooms respectively. And the zombies would be security guards/shoppers and patients/doctors respectively. Heck you don’t even have to change the look of the bald zombie. Just change their outfits. That’ll be more hilarious. What you could do is change the scenes maybe every 3 or 5 levels.
3. New game mode: One I could think of is Rescue Mode, wherein you start off in front of a mansion/fortress/compound, and then have to rescue someone inside a ruined/collapsing house located near the end of the street, and then bring the person back to the spot where you first started. Obviously along the way you have to make sure the person doesn’t get killed by zombies as he/she tags along on your journey back. In this game mode you are to choose a limited set of weapons you can bring. You could play along with this concept.
4. This is simple: Add a high score sheet (Top 10) with name input. Don’t just save a single score per difficulty. The flaw in just having one score is that for example once I’ve reached in my opinion the highest level I could ever physically achieve with my limited skills, it lowers my motivation to play the game again cause there’s nothing else to achieve considering that all my hard work won’t be credited anyway as long as I always finish lower than my highest finish.
Hugo Ruiz write:
This game is awsome and I would want to buy the full version to get to play more levels and kill different types of zombies but they have raised there price to 1.99 I would buy it if the price states .99 for a long time
Christian Cosas write:
This lite version includes a single level and three different weapons. The art and animation is superb, but the gameplay does become tedious after a while. Still, for a demo, it serves as a good twitch fix.
The full version offers a lot more strategic and tactical depth, especially in the Normal and Insane difficulty levels.
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